- In 2009, 4 out of 5 online adults visited a social media site at least once a month.
- knowledge is more available for research and academic purposes
- it has changed business practices
- allows for communication different groups of people (like academic-industry partnerships)
- Internal project and professional development teams: internal groups of project teams or departments to promote collaboration and professional development. Through this type of online community, people can support each other and think creatively together.
- Communities of practice: when people that are passionate about their field of work come together to help each other understand the best practices and most recent techniques being used in this particular practice.
- Networks across disciplinary boundaries: where people can share information despite disciplinary or functional boundaries in order for an organization or group to achieve its goals. It provides them with peer support.
- Brand communities and user group communities: usually used by public relations and marketing specialists or user support professionals for social networking. User groups allow people to share ideas about ways to use products, and builds customer loyalty. This also benefits customer support because it allows for cost reduction.
- Gaming communities: These are important because players have to learn to build successful communities or they will fail. They provide a good place to learn to design a successful community.
- Developing relationships with others is at the center of both social networks and online communities.
- Both can come in the form of bulletin boards, listserv groups, USENET groups, Second Life communities, FirstClass forums, WoW, etc. However, they are not limited to these and can grow around software that is not web based.
- In a community, the user's commitment to the interests and values is most important because it comes before a relationship is developed with other community members.
- Several groups and communities can be in the same network.
- Users can belong to several groups within a network.
- The secondary connections of social networks are weak. For example, users of google probably have little in common except that they use google.
- In communities, since members are committed to the goals of the group, they cooperate and have more in common with other members.
Sharing, cooperation and collective action are the three organizational categories involved in supporting an activity by a group.
- Sharing is the least complex because it involves little effort. It simply means to inform others of an available space to collaborate.
- Cooperation involves putting together different responsibilities and roles in order for a task to be carried out. This requires lines of communication, so different individuals can work on their own towards a common goal.
- Collective action deals with large organizational structures that make binding agreements.
- people, who interact socially as they strive to satisfy their own needs or perform special roles, such as leading or moderating
- A shared purpose, such as an interest, need, information exchange, or service that provides a reason for the community
- policies, in the form of tacit assumptions, rituals, protocols, rules and laws that guide people's interactions
- computer systems, to support and mediate social interaction and facilitate a sense of togetherness
- they can't establish purpose between one another
- they don't describe the relationship between the people
- they don't layout guidelines of the treatment of one another
- they don't have traditions, histories, and other characteristics that make them unique